

Making Spooky Little Games


Making Spooky Little Games


Making Spooky Little Games

All Games
All Games
All Games

Hi, I'm Ryan.
I am a solo developer making small-scope horror games with a focus on non-linear game mechanics and replayability. In particular, I specialize in simulation and anomaly-detection/doppelganger games.
I am a solo developer making small-scope horror games with a focus on non-linear game mechanics and replayability. In particular, I specialize in simulation and anomaly-detection/doppelganger games.

About my games
Bite-sized horror adventures (for you to play in-between the longer epic journeys in your backlog)
Hand-drawn graphics (while not all my games are 2D, I generally work in some of my hand-drawn art in one way or another)
Engaging stories (though deep dives into the lore are completely optional! You can just have fun playing without concentrating on the story if you prefer)
No AI assets (I only use AI to debug and optimize code, not to make ANY visual, audio, or text content)
Streamer-friendly experiences (I compose all my own music to avoid copyright flags and I tend to steer clear of any subject material that's likely to cause demonetization)




