

Making Spooky Little Games


Making Spooky Little Games


Making Spooky Little Games

Hi, I'm Ryan.
I am a solo developer making small-scope horror games with a focus on non-linear game mechanics and replayability. In particular, I specialize in simulation and anomaly-detection/doppelganger games.
I am a solo developer making small-scope horror games with a focus on non-linear game mechanics and replayability. In particular, I specialize in simulation and anomaly-detection/doppelganger games.

About my games
Bite-sized horror adventures. Perfect for you to play in-between the longer epic journeys in your backlog.
Engaging narrative experiences. Across all my games, I maintain a focus on interesting story elements and unique twists on familiar tropes to give players plenty of intriguing lore to dig into as they play.
Streamer-friendly experiences. I compose all my own music to avoid copyright flags and I tend to steer clear of any subject matter that's likely to cause demonetization.
No AI assets! I only use AI to debug and optimize code, not to generate story ideas, game design concepts, or ANY visual, audio, or text content. AI in my process is strictly limited to the technical realm and doesn't spill over into the creative side of the equation at all.




